Senior 3D Game Artist


Responsibilities:

  • Create realistic and stylized, high-quality 3D models and textures for architecture, hard surface, and organic environments, props, and weapons, in accordance with the artistic direction, production timelines, and technical specifications.
  • Work closely with the Art Director/ Art Lead to understand the specification and production pipeline.
  • Help a small team of generalist artists follows the art direction and specification with consistency.
  • Interpret concepts, specs, and direction from the provided documents and reference materials.
  • Sculpt/Model, UV, texture and create materials for art assets using PBR and non-PBR pipelines.
  • Guide and mentor other team members where needed.
  • Proactively learn new tools and techniques and share your knowledge with the team.
  • Involve in LOD creation, model and texture optimization, and Art QA.

Requirements:

  • Experienced 3D artist, with skill in modeling and texturing props, buildings, weapons, vehicles, environments.etc.
  • A 3D art portfolio to demonstrate your best skills and experience.
  • 5+ years of 3D art production experience with at least 2 years in Game Art.
  • Ability to work in a variety of Art styles.
  • Good understanding of proportions, architecture, and modular asset creation. color theory, composition, texel
  • Texturing skills with PBR workflow using Substance Painter or similar tools.
  • Experience in making efficient UVs layouts with optimization techniques.
  • Must be proficient in Maya or 3D Studio Max or Blender.
  • Expert skills in Photoshop.
  • Experience with sculpting packages such as Zbrush or Mudbox
  • Excellent knowledge of PBR workflows with different types of shaders and materials system.
  • Great visualization power and an eye for detail.
  • Excellent analytical and creative problem-solving skills.
  • A team-player attitude with the ability to collaborate effectively with various stakeholders in a fast-paced environment.
  • Always eager to learn and work with new tools and software.
  • Excellent communication skills.
  • Excellent written and oral communication skills.
  • Very good time management skills.

Good to have:

  • Ability to sculpt/model and texture both high-resolution and low-polygon characters.
  • Experience working with Unity and Unreal.
  • Experience with 3D rendering.
  • A Graduation or Diploma in Fine arts/ 3D Game Art.
  • Love to play video games.

3D Game Artist


Responsibilities:

  • Create realistic and stylized, high-quality 3D models and textures for architecture, hard surface, and organic environments, props, and weapons, in accordance with the artistic direction, production timelines, and technical specifications.
  • Interpret concepts, specs, and direction from the provided documents and reference materials.
  • Sculpt/Model, UV, texture and create materials for art assets using PBR and non-PBR pipelines.
  • Guide and mentor other team members where needed.

Requirements:

  • A versatile 3D artist, with skill in modeling and texturing props, buildings, weapons, vehicles, environments etc.
  • A 3D art portfolio to demonstrate your best skills and experience.
  • 2+ years of 3D art production experience (3D Game Art experience preferred).
  • Ability to work in a variety of Art styles.
  • Good understanding of proportions, architecture, and modular asset creation.
  • Texturing skills with PBR workflow using Substance Painter or similar tools.
  • Experience in making efficient UVs with an understanding of trim, tile-able, non-square, and atlas texture workflows.
  • Must be proficient in Maya or 3D Studio Max or Blender.
  • Expert skills in Photoshop.
  • Experience with sculpting packages such as Zbrush or Mudbox
  • Excellent knowledge of PBR workflows. (Metallic/ Roughness, Specular/ Gloss etc.)
  • Aesthetic ability to improve details with minimal concept and art direction.
  • Ability to work under supervision and be open to feedback.
  • Work with team, collaborating on knowledge and ideas.
  • Ability to adapt and work with new tools and software.
  • Excellent communication skills.
  • Very good time management skills

Good to have:

  • Knowledge of different types of shaders and material system
  • Experience working with Unity and Unreal
  • A Graduation or Diploma in Fine arts/ 3D Game Art.
  • Love to play video games.

Junior 3D Game Artist


Responsibilities:

  • Create realistic and stylized, high-quality 3D models and textures for architecture, hard surface, and organic environments, props, and weapons, in accordance with the artistic direction, production timelines, and technical specifications.
  • Interpret concepts, specs, and direction from the provided documents and reference materials.
  • Sculpt/Model, UV, texture and create materials for art assets using PBR and non-PBR pipelines.

Requirements:

  • A versatile 3D artist, with skill in modeling and texturing props, buildings, weapons, vehicles, environments etc.
  • Strong portfolio demonstrating game art with processes and techniques used.
  • Great 3D polygonal modeling skills in both high and low poly.
  • Knowledge of standard UV mapping process and best practice
  • Texturing skills with PBR workflow using Substance Painter or similar tools
  • Must be proficient in 3D modeling using Maya or 3D Studio Max or Blender
  • Expert skills in Photoshop.
  • Knowledge of real-time materials and map creation process
  • Ability to work under supervision and be open to feedback
  • Work with team, collaborating on knowledge and ideas.
  • Ability to adapt and work with new tools and software.
  • Excellent communication skills.
  • Very good time management skills.

Good to have:

  • Experience with sculpting packages such as Zbrush or Mudbox
  • Knowledge of different types of shaders and material system
  • Basic knowledge of Unity Engine
  • A Graduation or Diploma in Fine arts/ 3D Game Art.
  • Love to play video games.

In addition to the exciting vacancies listed above, If you possess a skill that you believe can uplift our team, we are happy to explore your profile. Your unique talents could be the missing piece that propels PolyGame Studio to new heights. We believe in the power of diverse perspectives and welcome those with a passion for creativity and a desire to learn. Join us to create something extraordinary together for the future of gaming!

Send Email

+91 9810818698

Game Art Assets

At PolyGame Studio, we specialize in creating a diverse range of game art assets that set the standard for the best Game Art Outsourcing Studio. We work hard to provide highly detailed game art assets that immerse players in an unparalleled gaming experience. We create an overall aesthetic of the game world for various games like RPGs, RTS, FPS, and Endless Runner Games that are tailored for various platforms, including Console, PC, Mobile, and VR. Game art assets are crucial for creating immersive and engaging gaming experiences. Our team is equipped to work with both PBR and non-PBR workflows, ensuring that the investments meet the specific requirements. We have an understanding of art, design, technical aspects, and player psychology to craft memorable and interactive virtual worlds.

Hard Surface Models

Our team of talented 3D artists is well-versed in the art of crafting 3D Models for Games that not only look realistic but also function seamlessly within game engines. Whether you need intricate vehicle designs, futuristic weaponry, or architectural elements, we create both low and high-poly hard surface models such as weapons, props, buildings, and vehicles. We create models that are optimized for real-time performance, making them suitable for various platforms including mobile, console, and PC.

Isometric and 2.5D Art

If you are looking for a new dimension of artistry we provide isometric and 2.5D game environment assets. The choice between the two depends on the desired gameplay mechanics, visual style, and the overall aesthetic goals of the game. Our design projects a sense of depth and allows for a pseudo-3D representation on a 2D plane. 2.5D in super lightweight games, objects will achieve a 3D perspective while presenting 2D images to achieve a desired frame rate with creative freedom.

Modular 3D Assets

At Polygame Studio, we excel in 3D game modeling and texturing, combining efficiency with creativity to craft modular 3D assets seamlessly integrated into the gaming world. We create and populate game environments by using a collection of modular components. Our Modular Game Asset approach gives us the power to achieve artistic goals in a very optimized manner.

Game Environment Creation

At PolyGame Studio, we specialize in game environment creation outsourcing where we craft immersive and visually captivating terrains that form the foundation of the game environment art. Whether your game is set in a post-apocalyptic wasteland, a cyberpunk city, or a historical battlefield, you can create the perfect environment to bring your vision to life. We collaborate with game designers by offering our creative input to make it look great in the game and offer a balanced pace of gameplay to ensure players remain engaged and motivated throughout their gaming journey. We visualize and create the game level that aligns with the game design.

AAA-Quality Race Tracks

Elevate your racing games with our AAA-quality race tracks. Whether you need race tracks for a thrilling racing game or a high-speed chase, Leveraging point cloud data or photo references, we meticulously recreate race tracks that mirror real-world counterparts. Our work provides players with an immersive and engaging racing experience that closely resembles real-world tracks and environments. The result? Players grip their controllers, ready to burn rubber.

Endless Runner Game Art

We are a perfect team of artists to help you with Endless Runner game art assets. Our team can provide you with modular art assets according to your requirements. Art assets that can be attached as Lego blocks seamlessly with many different combinations. We offer complete art production for your game including environment, characters, pick-up items, obstacles, and powerups. Generic modular sets that allow you to create as many variations as you want at run time.

Indoor Environments and Lighting

Venture indoor environments and lighting with our services. We design convincing indoor environments for various types of games, from first-person shooters and role-playing games to horror and adventure games. Indoor environments present their challenges and opportunities in terms of design, lighting, atmosphere, and gameplay. We place furniture, decorations, interactive objects, and clutter to add realism and provide context to the indoor setting and apply appropriate textures and materials to surfaces to achieve a realistic look.

Upscale or downscale in-game art assets for platform portability or upgrades

In the dynamic gaming industry, adaptability is paramount, and when it comes to 3D game art outsourcing, PolyGame Studio stands out as the best choice among Game Art Outsourcing Companies. We understand the importance of adjusting the resolution and visual elements to suit different gaming platforms while maintaining the highest standards in visual quality and performance. While upscaling, we ensure that the visual style of the original art assets is preserved. We provide the surface details of objects in the game that need to be enhanced or recreated to look sharp and clean at a higher resolution targeted for high-end gaming consoles and PCs. In downscaling, we reduce the resolution and optimize art assets to fit the requirements of smartphones, portable gaming consoles, AR/VR headsets, and other handheld devices. The goal is to strike a balance between visual quality and performance to provide an enjoyable experience for players across a range of hardware.